Sep 04, 2018. Oct 09, 2018 Best Weapons in Dragon Quest XI. Dragon Quest XI: Echoes of an Elusive Age is a massive 100-hour JRPG, with countless sidequests, secrets, and pieces of equipment. Dragon Quest XI is good about. Rab - Claws if you want him to be a physical attacker, Heavy Wand if you want him to be magic-inclined character. Erik - Knives (double wield, Critical Claim skill is a must to instant kill metal enemies. For Dragon Quest XI: Echoes of an Elusive Age on the PlayStation 4, a GameFAQs message board topic titled 'Best equipment for each characters???'
The thing 1982 full movie. Erik is your thief and will take part in just about any endeavor involved with getting various items whether it be through theft (Half-Inch) or various co-op Pep Powers. And as you can expect from a thief, he's fast and has a high evasion rate. However, don't let his role fool you: he also happens to be the hardest hitting character in the game when the right conditions are met. Unfortunately, this isn't something he'll be able to do until late in the game, and when it is finally available, the setup is both MP heavy and has some forced downtime involved. Before then, he'll be serving as a speedy fighter to act on the front lines along with the Luminary.
How to use xbox 360 controller for terraria mac. In short, he's your stock thief/fighter until you hit the late game and he starts dropping several thousand damage in one turn.
Pep Effect Bonuses
STR +20% (40%), DFT +100% (150%), Evade +100% (150%)
Regular Skills and Abilities
Name | Level/Condition |
---|---|
Rubblerouser | 10 |
Evac | 12 |
Cock-a-Doodle-Doo! | 15 |
Peep | 22 |
Boulderbringer | 23 |
Mountainmover | 42 |
Ridgeraiser | 61 |
As one might expect from a thief, Erik doesn't have too many spells in arsenal. Furthermore, outside of Cock-a-Doodle-Doo! (removes sleep from all allies), Peep (checks the content of treasure chests) and Evac (escape dungeons), they're also unique in how they work. Rather than doing direct damage, these spells are traps that deal damage whenever an enemy takes an action. They're not the strongest spells (the Pep Power versions are pretty decent, though), but the damage they deal can add up when enemies start getting multiple turns in a row.
Character Builder Skills and Abilities
Swords
Name | SP Cost | Extra Notes |
---|---|---|
Flame Slash | 3 | n/a |
Critical Hit Chance When Wielding +2% | 6 | n/a |
Sword Stance | 7 | n/a |
Dragon Slash | 10 | n/a |
Metal Slash | 12 | n/a |
Miracle Slash | 16 | Mystery Panel |
Attack Power When Wielding +10 | 4 | n/a |
Attack Power When Wielding +20 | 10 | n/a |
Attack Power When Wielding +25 | 14 | n/a |
Attack Power When Wielding +35 | 16 | n/a |
Fatal Flash | 20 | n/a |
Dually Deadly | 25 | Mystery Panel |
Swords aren't the best choice for the early game since many of the good skills and abilities are locked, but becomes solid once they're available. Fatal Flash is a great skill to use if you choose to use swords, capable of doing about 2.5x of Erik's usual damage and it even has a fair chance of instantly killing the target (provided they can be affected by instant death).
Regardless of whether you choose to use Swords or not, however, picking up Dually Deadly is mandatory. It changes the damage formula of off-hand weapons when dual-wielding, allowing Erik to deal full damage with them. Just be aware that unlocking this skill requires Erik to also heavily invest in Knives, as it's the very last skill available on this tree.
Knives
Name | SP Cost | Extra Notes |
---|---|---|
Attack Power When Wielding +5 | 3 | n/a |
Critical Hit Chance When Wielding +2% | 4 | n/a |
Sleep Hit | 6 | n/a |
Persecutter | 9 | n/a |
Cobra Strike | 7 | n/a |
Victimiser | 13 | n/a |
Assassin's Stab | 18 | Mystery Panel |
Dual-Wielding | 16 | n/a |
Critical Hit Chance When Wielding +4% | 14 | n/a |
HP Hoover | 16 | Mystery Panel |
Attack Power When Wielding +30 | 16 | n/a |
Nastier Knives | 20 | n/a |
Dodge Chance +3% | 14 | n/a |
Knives are Erik's go-to weapon in the early game (and strongest during the endgame). He has two options to consider during this time: either picking up Sleep Hit and then comboing it with Persecutter to deal 6x damage if the target is asleep/confused or doing the same combo with Cobra Strike and Victimisser except with poisoned/paralyzed enemies. Both are effective when they work, and while I went with Sleep Hit for some crowd control, I wouldn't be surprised if the poison from Cobra Strike lands more consistently. Of course, this won't be as much of a concern later on after boosting his ability to land status ailments via Nastier Knives.
Regardless of what you end up doing though, be sure to pick up Dual-Wielding. It does exactly what it sounds like, allowing Erik to make use of his empty left hand since he can't use shields. Also, be aware that he can dual wield any weapon of his choosing so long as they're the same weapon (i.e. he can only ever equip a knife in his off-hand if he's wielding one in his main hand).
Boomerangs
Name | SP Cost | Extra Notes |
---|---|---|
Attack Power When Wielding +5 | 6 | n/a |
Ooze Bruiser | 3 | n/a |
Metalicker | 7 | n/a |
Accuracy When Wielding +5% | 4 | n/a |
Accuracy When Wielding +5% | 9 | n/a |
Starburst Throw | 18 | Mystery Panel |
Power Throw | 13 | n/a |
Twomerang | 16 | n/a |
Attack Power When Wielding +10 | 14 | n/a |
Accuracy When Wielding +10% | 16 | n/a |
Double Down | 20 | n/a |
Pep-Up Power Up | 25 | Mystery Panel |
Boomerangs are actually pretty good, but since Erik requires heavy investment in both Swords and Knives to make effective use of them, he won't be investing in this tree until much later.
Once you do get around to investing in it, Twomerang (hits all enemies twice with each hit doing slightly more damage than usual) and Double Down (same as Twomerang except with increased damage and the capacity to reduce the target's resistances to ailments) are the skills most worth using. Upon investing more in Guile, be sure to also pick up Pep-Up Power-Up.
Lastly, this isn't a recommendation or anything, but Starburst Throw scales off of Magical Might, so if you notice anything peculiar with its damage, that's why.
Guile
Dragon Quest Xi Character Guide
Name | SP Cost | Extra Notes |
---|---|---|
Half-Inch | 8 | n/a |
Falcon Slash | 18 | n/a |
Dodge Chance +2% | 8 | n/a |
Deftness +10 | 8 | n/a |
Divide | 14 | Mystery Panel |
Dodgy Character | 12 | n/a |
Deftness +30 | 10 | n/a |
Agility +10 | 8 | n/a |
Agility +30 | 10 | n/a |
Sticky Fingers | 14 | n/a |
Dodge Chance +5% | 16 | n/a |
Critical Claim | 20 | |
Pep Chance +5% | 16 | Mystery Panel |
Erik's signature tree with some of his most important active skills. Needless to say, Half-Inch is pretty crucial, allowing Erik to steal all sorts of items and even mini medals. Unfortunately, the base steal rate is rather low (about 16%) and you're not going to see much consistency until you pick up Sticky Fingers and boost his DFT to increase those odds (maximum steal rate is 75%).
Meanwhile, though Falcon Slash would seem like a no-brainer to pick up since it's so effective with the Luminary, you should actually have Erik skip that to pick up Divide before moving up to Critical Claim. Divide causes Erik to make two clones of himself, causing the next ability he uses to have a boosted effect (Dodgy Character will greatly increase Erik's evasion and Half-Inch will have a much higher success rate, for instance). Satilite tv software. In terms of this discussion, its most important boon is that it causes him to deal 3x damage, which will cause him to do heinous amounts of damage when combined with Critical Claim, a physical skill with 100% critical hit rate. Though between its high MP cost (64) and Divide's short effect period, this isn't a combo Erik will be able to keep up for very long.
Of course, a move with 100% crit rate has more applications than just blowing up bosses: it excels at killing Metal Slimes too. Though there are many reasons why they're hard to kill, the leading reason is because they have ludicrously high defense. Thankfully, critical hits pierce their defense, which Critical Claim guarantees.
—
That's it for Erik's role in Dragon Quest XI: Echoes of an Elusive Age. He might be able to deal 1000's of damage at a time when the situation allows it, but he's still a thief. Please remember that. There's a good number of items worth stealing and it would be a shame if you relied on simply waiting for them to drop, because there's a good chance they won't.
Need help with something else? Head to the Luminary's Tome for more Dragon Quest XI guides.
- This article was updated on:June 8th, 2019
GAME DEALSGet Twitch Prime For Free Right Now and get in-game items, rewards, and free gamesDragon Quest XI is finally out, and like any JRPG, there is a little bit of grinding. Mind you, most of the game doesn't require that much as it's pretty well paced, but if you want to get to level 99, it can be a chore — at least without knowing a trick. There is one way to max out your characters in no time, going from level 40 to 99 in a couple of hours. It may be a repetitive process, but it's one that will save you a lot of time in the already excessively lengthy RPG. Here are 20 easy steps of earning upwards of 8 levels per battle!
- You'll need to be in the second portion of the game when your team is somewhat scattered.
- You will need Erik, Jade and Slyvando to pull this off, so at least make sure they're in your party.
- Erik needs the Critical Claim ability at the top of his Guile skill tree (requires his quest to be completed).
- Jade's Thunder Thrust spear ability can also come in handy, same with The Luminary's Pep Up skill.
- Get into battle anywhere in the world (best would be The First Forest because enemies can heal you).
- Ensure Jade, Erik and The Luminary are pepped (if not, continue to guard or use a Pep Pip).
- The Luminary's Pep Up skill will ensure he enters Pep status instantly.
- Use the Hallelujah Pep Power that will boost your EXP and Gold, along with ensuring you get item drops.
- Continue to guard or use Pep Pips for The Luminary, Jade and Slyvando.
- Use their Electro Light Pep Power to summon Metal Slimes.
- Be warned that there is a chance that this will summon robotic Killing Machines. Be sure to save before hand to avoid losing items.
- When you're below level 70, you should only get Metal Slimes and Liquid Metal Slimes, which give you upwards of 200k EXP each.
- When you're above 70, you will always get one Metal Slime King which will increase your EXP and Gold take, along with gain Pep Pip drops.
- Try to use Accelerate on Erik to boost his speed so he has a chance of skipping the line.
- Use the Critical Claim skill on an individual enemy. It will always crit and kill the Slime.
- Use Thunder Thrust with Jade, although be prepared for it to miss more than it hits. When it lands it will kill a Slime immediately, though.
- Hopefully the Slimes won't run away by the time Erik's turn continues to come around.
- You should receive 100-200k experience each from regular Metal Slimes, and even more from Metal Slime King.
- The most I've ever received from a Metal Slime King and two Liquid Metal Slimes was just shy of 1,000,000 EXP.
- This should boost players anywhere between 3-8 levels and takes 8 minutes each time.
And there you have it. Hopefully that has helped you get everyone up to their max level. You will need to obtain Skill Seeds to completely max out your characters' skills, but this should send you on your way to Level 99 in no time flat.
Dragon Quest Xi Playable Characters
Be sure to check out our review alongside our various other guides as you go on this 100+ hour journey!